ABOUT
I am a passionate game audio professional with over 16 years of experience creating and managing immersive and engaging audio for video games.
Since joining the industry in 2008, I have had the pleasure of collaborating with and leading some of the industry’s best talent at studios, including Double Eleven, Sumo Digital and Team17. During this time, I have contributed to over 25+ multiplatform projects, including BAFTA-winning and nominated games such as “Overcooked! 2” and “Sackboy: A Big Adventure”.
During my time in the industry, I have been fortunate to experience working with start-up companies, Indies, and AAA studios, as well as publishers such as THQ, Codemasters, Sony and Microsoft. This has allowed me to learn and adapt to various budgets, workflows, and pipelines.
Whether providing and overseeing a complete audio service, bringing to life engaging worlds, or creating and maintaining audio systems and optimising performance, my key focus is facilitating cross-departmental communication and collaboration, ensuring that the team has the necessary resources, support, and direction to succeed.
In addition to my work in the games industry, I have composed music and designed sound for multiple award-winning online casino games such as “Branded Megaways”, winner of EGR’s “Game of the Year” award in 2020. As a musician and songwriter, I have had the opportunity to perform and record across the UK, Europe, and America, including prestigious venues such as BBC Maida Vale studios.
CREDITS
A selection of my past work
Plus many more...